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Source: Wikipedia

Star Wars: The Force Unleashed II is an activity escapade stage feature amusement created and distributed by Lucasarts. It is the second portion of The Force Unleashed interactive media venture, and the continuation of Star Wars: The Force Unleashed. 
The Force Unleashed II created fluctuating reactions from pundits, who notwithstanding worshipping the sound outline and style, were concerned with a few gameplay components and a disappointing storyline.

Source: Impulsegamer

Players control a clone of Starkiller, who himself was a mystery disciple to Darth Vader in The Force Unleashed. The clone sets out on a journey to discover his character and find Starkiller's adoration interest, Juno Eclipse. Generation for The Force Unleashed II transpired over an inexact time of nine months; while it has a few similitudes to the past diversion, makers altered a few viewpoints, for example, the sound impacts and gameplay. Sam Witwer again gives the voice and resemblance to Starkiller, and a few cast parts come back to voice and give similarity to their particular parts. 

The Force Unleashed II is a third-individual movement amusement in which the player's character's weapons are the Force and a lightsaber. The diversion has a combo framework for hanging lightsaber assaults and for joining lightsaber assaults with Force powers. Like the first Force Unleashed, experience focuses earned by executing foes and discovering curios could be utilized to expand Starkiller's forces and characteristics.

Source: Cheatcc

Energy pushing, shocking, and throwing adversaries around each one stage demonstrated to make for magnificent gameplay mechanics, and I'm joyful to say the equation holds up well here. There have been a few changes to the battle framework, including new update ways and better drive meter administration. You'll likewise be conscious of some new powers, the most eminent of which is a Jedi psyche trap that makes foes either submit suicide or turn on one another. 

An alternate change to the fight framework comes as redid lightsaber dueling. 

Dispatching foes is incredibly simple, and on the diversion's typical trouble settings, it is not difficult to impact through each one level utilizing your forces. The amusement is brimming with adversaries that are frail to one of your forces however might be crushed by an alternate, so frequently battle is heedless. Be that as it may, this isn't a terrible thing, as the gigantic scale of savagery you can result in is both energizing and delightful, and I was never exhausted with the activity in the diversion. 

At last i would say this is a charming diversion.

Uzzi Aslam

Some say he’s half man half fish, others say he’s more of a seventy/thirty split. Either way he’s a fishy bastard.